Epic Seven Genesis Ras Hero Build
Light 5-star Knight — HP-scaling damage on every skill, AoE shield S3, seal + DoT S2, the free Moonlight Knight that scales with max Health.
Genesis Ras is the Light 5-star Knight released as a free Moonlight unit through the 2026 lobby questline. He is one of the few Knights that functions as a bruiser rather than a pure tank — every skill in his kit scales with his max Health, meaning HP% gear makes him both harder to kill and harder hitting simultaneously. The E7Baron guide calls him “the Knight that gets stronger the more you invest in making him survivable,” which is exactly the opposite of most tanks. He is a free unit, which means every account has access to him, and his HP-scaling kit means he is worth building even without the usual Knight investment ceiling.
His S3 (Goddess’s Judgement) is an AoE attack that grants the entire team a shield proportional to his max Health. His S2 (Chains of Binding) seals an enemy and applies an escalating damage-over-time Collapse for 2 turns, ignoring Effect Resistance. His S1 is a straightforward single-target sword blast that also scales with max Health. The combination makes Genesis Ras a teamwide shield bot with damage output — most Knight picks sacrifice damage for utility; Genesis Ras does not.
Why Genesis Ras matters in 2026
The Propelrc September 2026 tier list places Genesis Ras at SS-tier PvE because of three things stacked together: free availability for every account, HP-scaling damage that does not compete with Attack stat priorities, and an AoE team shield on S3 that covers the front line in content like Hell Raid and Abyss. For most players he is the first Knight built after the Hunt core, replacing Adventurer Ras as the general-purpose tank that also contributes meaningful damage.
His kit also fits RTA defense compositions where a Knight with team shield and HP-scaling damage can stall against cleave teams that would otherwise ignore a pure tank. The shield absorbs the initial burst, and the HP-scaling S2/S3 damage punishes the cleave follow-through.
Skill kit
S3 — Goddess’s Judgement (5-turn, +3 souls)
AoE attack that deals damage proportional to the caster’s max Health and grants the entire team a shield proportional to max Health. The shield is the primary value in PvE content — it absorbs damage before HP loss, effectively extending the team’s effective HP pool. Damage and shield both scale with max Health. Soulburn reduces the cost; skill-ups raise both the damage and shield values.
S2 — Chains of Binding (4-turn, +2 souls)
Seals the target enemy for 1 turn and applies Collapse — an escalating damage-over-time effect for 2 turns. Collapse damage ignores Effect Resistance, meaning it lands on any target regardless of resistance stat. On a critical hit, Genesis Ras gains an extra turn. The seal prevents the target from using their skills, which is valuable against boss mechanics and enemy openers alike. Skill-ups increase the Collapse damage and reduce the cooldown.
S1 — Sword of Light (no cooldown, +1 soul)
Single-target sword blast that deals damage proportional to the caster’s max Health. The damage scaling is the same as S2 and S3 — every point of HP invested in Genesis Ras makes all three skills hit harder. Soulburn reduces the cost; skill-ups raise the damage.
Stat priority
Genesis Ras is an HP-scaling Knight bruiser. The stat priority is HP%, Defense%, Speed, Effect Resistance.
- HP%: primary stat for the shield and all damage scaling. Target 20,000+ effective HP.
- Defense%: secondary survivability to pair with HP. Target 1,200+.
- Speed: target 160–180 for general use. He does not need to be fast — the S3 shield is the priority.
- Effect Resistance: target 80–100% if used in content with debuff-heavy mechanics.
Artifacts: Aurius is the premium Knight artifact for team damage share. Elbris works for extra turn cycling on S2 crits. Proof of Valor is the dedicated Knight artifact for the team shield.
Skill-ups
S3 first — Goddess’s Judgement is the team shield and primary value. S2 next — Chains of Binding’s seal and DoT are valuable in PvE and RTA. S1 last — Sword of Light is filler damage.
MolaGora budget: +6 minimum on S3 for the shield value. +3 on S2 for the seal uptime.
Team fit
Genesis Ras fits Hell Raid, Abyss, and Arena defense. He is a general-purpose Knight that replaces Adventurer Ras on any team that needs a tank with damage contribution.
Counters to Genesis Ras
- Extinction — Briar Witch Iseria or Hecate passives shut down his revive potential
- Dispel — Basar, Landy remove the S3 shield before it absorbs damage
- Seal immunity — some bosses are immune to seal, reducing S2 value
Cross-link checklist
Genesis Ras is the free Light 5-star Knight with HP-scaling damage and team shields. The PvE tier list ranks him SS-tier. The Hell Raid guide lists him as a priority Knight replacement. The starter heroes page notes him as the lobby questline reward.
Frequently Asked Questions
Quick answers Heirs search for every patch.
Is Genesis Ras worth building in 2026?
Yes. He is a free Light Knight with HP-scaling damage on every skill and an AoE team shield on S3. Every account has access to him.
What artifact does Genesis Ras want?
Aurius for team damage share. Proof of Valor for the team shield. Elbris for extra turn cycling on S2 crits.
What stats does Genesis Ras need?
HP% (20,000+ effective HP), Defense% (1,200+), Speed (160–180). Every skill scales with max Health.
Is Genesis Ras good in RTA?
He fits Arena defense and RTA defense compositions where the team shield absorbs cleave damage and HP-scaling damage punishes the follow-through.